Runelords - LIC House

Chapter 2
After a long night of fighting fires and burying the dead, the Pathfinders took a day to recover. Their battle with the goblins on the festival grounds was visible from many parts of the town, and numerous witnesses spread the story of the Pathfinders’ brave defense of Sandpoint. Gifts were given and praises were sung by passing locals, and all eyes were on the heroes. One eye in particular was that of the young Shayliss Vinder, daughter of Ven Vinder, the local general store owner. While rumors of her sister Katrine’s tryst with a man at the lumber mill distracted her possessive father, Shayliss had her own dalliance in mind, with the lithe, exotic and mysterious pale elf Celkirk.

Shayliss hits on Mike

Kai investigates the Alvertins at bakery, mixup with daughter, invite after two weeks to Pathfinder guildhall.

Kai investigate Ven Vinder about connections to Aldern Foxglove. Sneaks into house and finds deed to Foxglove Manor.

Victor trains with Viorian.

Djen and Alden build wish list of supplies. 10 feet of rope for everyone. And buy a boat.

Boar hunt. Stolen necklace of Aldern, no actual value. Hitting on Vada and Djen.

Return to feast with town at White Deer Inn to boost town morale. Celkirk buys a month of a room at the Inn. Kai drugs and impersonates servant of Aldern, follows him back to Foxglove Manor, but does not enter.

After feast, back to the Rusty Dragon. Ameiko’s father enters and demands she leave town with him. She refuses, Kai depants him.

Next day, investigate junk heap, find “hidden” goblin shack. Celkirk keeps sleeping on a beach, making inroads with magical supplies. Kai checks at jeweler about Aldern’s necklace.

Meet with Madame Mvashti, the seer, learn about history of land, why Varisians live like gypsies (only way to live in some kind of balance with the influence that one’s sins and vices have on your actions and soul here). How the town is doomed by such influences. How dangerous it is to champion virtue here, etc. etc.

Meeting with town guard and mayor with Nanoc and Shalelu, word of goblins mobilizing. Sheriff leaves for Magnimar. In evening, Barett family feeling goblin in house. Whole town up in arms. Party finds goblin in dresser, knocks it over, fights with goblin in wreckage. Witch hunt for betrayer almost sparks. Djen and Celkirk kill goblins in junk heap with falling rock to avoid town finding out and getting more agitated.

Town reaction to party now mixed. Turch and Chod and others volunteer for strike back against goblins, but that strike never sets out.

Next morning, elderly halfling maid for Rusty Dragon, Bethana Corwin, brings letter in Minkaian from Tsuto, Ameiko’s brother, claiming their father has betrayed the town and to meet him at the glassworks. The Pathfinders, in charge of the town while the sheriff is away, go to investigate. They notice the chimneys are smoking, but the glassworks is otherwise quiet. They enter through the front, the slight roar of the smelting room drowning out any long-distance hearing. Charge through room after room, seeking answers, finding the workmen slaughtered, and most things (especially kitchens) trashed. The safe has been robbed and the office sacked. Finally, they find goblins in the glassworks forge, breaking everything they can find. Lonjiku has been killed and encased in glass. The heroes fight the goblins, who throw tons of glass things at them. Tsuto enters from behind them at the door they came through, and shoots a couple arrows in their backs before getting color sprayed and almost completely beaten down. He barely manages to flee into the basement. The goblins pour molten glass at the party, but Nanoc charges them and wipes them out single-handedly while the rest head to the basement after Tsuto. Djen stays and saves Nanoc from death, but only by feeding him three potent potions of healing and arcane sight, given to them by Madame Mvashti.

In the basement, the party carefully gives chase, but Tsuto knows the tunnels well and is long gone out a tunnel that leads to the Turandok river. Vada’s panther senses a terrifying presence down the other tunnel. Victor finds Ameiko locked in a closet, beaten unconscious. On instinct, he uses his lay on hands and to his surprise it works. Iomaede has taken him back as her chosen once again. The others find some stolen moneys and a journal in a secret smuggler room Tsuto had been hiding out in.

The citizens are once again briefed on a tragedy that has befallen them. More funerals, more cleanup. Ameiko is now by default a member of the Merchantile ruler council. Guards are posted in the tunnel. Viorian, while helping with the cleanup, is compelled to see the tunnel, and her scimitar Chellan glows brilliantly, and summons a monstrous wail from within the dark tunnel expanse just by pointing her blade down it.

Ameiko has learned of her father’s death, and tries unsuccessfully to use her town influence to get the party to go after Tsuto for revenge immediately. The party stands firm in first determining any threat that lies under the town. Viorian wishes to explore the tunnel, but the Vekker brothers insist on coming too. When Viorian seems to mindlessly threaten Kai over the safety of the Vekker brothers, Kai almost refuses to let any of them come.

In the tunnel, they find a greeting room with alcoves for personal effects, and also their first sinspawn. With it dead, they made their way through an old storeroom and into the welcoming chamber with the statue of Alaznist. Then washing pool and vagouille, ancient prison fight with sinspawn where Viorian makes her first kill with Chellan. Then stairs to surface underneath the meat market.

From there, interrogation chamber with mutated skeletons, Koruvus with play dead/ pop-up zombie trap, stairs down that are buried. Then meditation chamber with crazy gravity (face of Lamashtu on door). Then shrine to Lamashtu.

In cathedral, through doors with the seven-pointed star, but with only a single rune repeated on each point. Erylium sits reading, outraged at the violation of her kingdom. Bleeds and makes two sinspawn, summons fire elemental. Victor enlarged. Sinspawn quickly dispatched. Distraught Elyrlium turns invisible to flee, but party locks down all exits. Viorian, on some instinct, dispels much of the power of the runewell with her blade, revealing a large inverted seven point star metal disc of sorts that was hidden in its waters. When Celkirk tries to retrieve it, Erylium reveals herself to stop him. Victor declares his smite and ends it. Viorian, while others are occupied, finds herself scrawling the seven-pointed star on the quasit’s forehead and decapitating it. No one knows why.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

Session 1

Session One

Among the tradesman and latest arrivals for the next day’s Swallowtail Festival, Sir Victor Chronos and his quire Ki-Ki Kai (traveling in the guise of a man known as Reginald MacArthur) disembarked from their two week voyage to take their first look at the town of Sandpoint. Guildsmaster Quink welcomed them along with much of the chapter in tow. Through quiet city streets, most having retired before the big day tomorrow, the only lights they found were the late-night song and reverie of the Rusty Dragon, not far from the tiny alley that led to an unassuming guildhouse, marked only by a modestly carven plaque with the symbol of the Pathfinders.

Preceding them to the first meeting was the young Vada, entering the city under cover of dark to avoid the awkward encounters with childhood friends and enemies she was not yet ready to face. Expecting a grand guildhall, just as the knight and squire imagined themselves, she found instead a one-room shack, with only a warped long table and several stools, at which sat a pale elf, the wizard Celkirk, pursuing ancient texts. They said mostly in silence and smiled.

With the others arrived, the chapter was nearly all met, save for the dwarven Vekker brothers and their merchant lady Viorian, who soon returned from the Rusty Dragon bringing along tankards of ale and singing of the great riches they were finally poised to uncover within the forgotten vaults of Varisia.

The first meeting of the Pathfinders of Sandpoint was called to order. Brodert Quink gave an eager if bumbling speech about their future explorations, the first an exhibition to the local Old LIght, an everburning flame atop a great stone pillar at the shore near Sandpoint harbor. This would be their first taste of Thassilon history, and the wonders that once existed throughout the country. But first, titles were given, duties assigned, and the many paperwork demands of the guild’s resident barrister, Djen Waalta, was arranged (see attached document). Though names and brief histories were exchanged, these were still strangers, with no adventures yet that bound them. Brodert was still a bumbling bookworm. Shalelu was as stoic as any elf could be. Nanoc could not have cared less about anything but a proper challenge, and these did not seem like the people to provide one. Viorian faded to the background. Alden Bringhurst was that guy who kept dissecting starfish in the corner. Celkirk was distrubingly cheery for a grim-looking, white-skinned recluse. Vada could not have been more uncomfortable and yet this place was her childhood home. Ki-Ki Kai seemed like no more than an eager child. The Vekker brothers were drunk. Djen Waalta obsessed over paperwork. Victor did not yet see any glory to be won. These were the most unlikely heroes.

To dwarves, bonding is drinking, and the Vekker brothers moved to retire the meeting to the Rusty Dragon for the remainder of the night. Here, a pivotal but unrecognized moment occurred that would have long repercussions on the company’s future, as Celkirk the pale elf discovered an interest in ale, a very unelven thing. Meanwhile, Vada encountered Ameiko Kaijitsu, her childhood friend, who now owned the Rusty Dragon, and had enough adventuring stories of her own. For once, home truly felt like home again, and the two talked long into the night of what had happened in Sandpoint since Vada’s departure. The mass murderer known as the Chopper was revealed as the quiet woodcarver Stoot, and brought to justice by the town’s current sherrif Belor Hemlock, but not before several others besides Vada’s parents were killed. Her brother remained lost, and Ameiko had no knowledge of his fate after the murders. Finally, everyone retired for the night, the Pathfinders intend on winning the hearts of Sandpoint’s people through their goodwill and presence in the festival activities. They did not yet know those hearts would be won by risking their lives.

Throughout the morning it was a model festival. At the commencement, the mayor Kendra Deverin welcomed all those from near and far, sheriff Belor killed the mood with a moment of silence for those killed in the Late Unpleasantness, and Cyrdak of the local playhouse brought the energy back again. Finally, the festival began as Father Zanthus told the story of the small blind boy who nursed the fallen goddess Desna back to health and was rewarded with the immortal form of a beautiful butterfly. As the nearby cage was unveiled and thousands of butterflies filled the festival grounds, the town cheered as one.

The Pathfinders took several of the gold and silver painted woodcarvings in archery, wrestling, boxing and more. The annual tug of war competition saw the first defeat of the shipwrights guild in over a decade, thanks to the stubborn rage of the massive barbarian Nanoc, who nearly pulled an arm or two out of their sockets on the other side. The spiced salmon of the Rusty Dragon garnered the most praise at the noonday meal and moods remained joyful, save for an encounter with the Black Arrow rangers. The Black Arrows had long petitioned the mayor of Sandpoint to establish a second garrison there, but the mayor had instead chosen to endorse the Pathfinder Society’s bid, hoping to increase the traffic of explorers and reap the benefits of any discoveries, while also forging new trade connections with Absalom. The leader of the Black Arrows, Lamatar Bayden, denounced the Pathfinder Society as nothing more than tomb robbers and opportunists, oathless scholars and artifact peddlers, certainly not the soldiers and protectors that the borderlands truly need. The Pathfinders respectfully disagreed, but did not rise to the bait to escalate the hostilities.

As the last light of the evening faded, the consecration of the new temple, the main event of the whole festival, was ready to begin. Father Zanthus ushered all toward the center stage near the church, and threw a thunderstone to silence the crowd. As he began the first prayer to Desna, however, a scream from the crowd soon cut him short. More screams joined that one, and then strange cackles of sinister glee. All around the crowd panicked and scattered as our heroes watched the entire square become overrun by a fat-headed, needle-toothed menace of goblins. Carts were set ablaze, horses slaughtered, and home ransacked in a matter of minutes before the battle could be joined. Though many fled to safety, the Pathfinders stood their ground and fought every goblin they saw. Surrounded, several heroes nearly fell, but Victor, the great crusader, had not forgotten his decades of war, nor did the others fail to rise to the challenge. More than once, Djen’s silent, gray hulking otherdimensional protector Ondrew, flattened a goblin with a single blow of his meaty fists. Meanwhile, the alchemist Alden Bringhurst set countless enemies aflame!

South of the church, the party found another group of goblins, these menacing a dog and his owner who had taken shelter behind some barrels. Leaping to the rescue, the heroes made short work of the mad creatures, though not before one of the goblins, completely ignoring the threat the party posed to its life, took it upon itself to smash every pretty stained glass window in the church that it could. What lovely colorful, breaky sounds they were!

The man they saved was the noble Aldern Foxglove, recent inheritor of nearby Foxglove Manor. Eternally grateful to the heroes for their aid, he insisted on returning to his lodgings at the Rusty Dragon to give them a reward. Though both Vada and the green beauty Djen spurred the noble’s obvious advances, the pale elf Celkirk gladly encouraged the noble’s patronage of the chapter. The rest of the party continued to look for those in trouble and dispatch any remaining goblin threats.

The rest of the evening was spent putting out fires, healing the injuried, and burying the dead. The sole goblin prisoner was interrogated, but other than vowing the city would still burn at the hands of the Thistletop tribe and its great leader Ripnugget, the only information the creature could provide was that the raid was led by a “longshanks,” not a goblin at all.

Few got much rest, and it was not until morning that a worrisome discovery was made. In the graveyard behind the temple, the tomb of the old priest Father Tobyn had been desecrated. It was clear that someone had made arrangements to provide an easy ladder over the city wall, and that several goblins and one human-sized figure had entered this way, broken into the tomb and then left. Ki-Ki Kai stepped forward first to inspect the tomb, only to be nearly chopped in half by skeletons who had been left to ambush anyone who returned. The crushing fists of Ondrew once again did their job, and the party found that Tobyn’s bones had been stolen, a curious prize for which to arrange such an expansive raid. For more answers, Shalelu the elven ranger and her companion Nanoc volunteered to follow the tracks into the hinterland and see where they would lead. The rest of the Pathfinder returned to town to continue the long process of rebuilding what had only just been restored, and awaited the next trouble that would surely come…


Rise of the Runelords

Sandpoint is a sleepy town at the very edge of civilization in the nation of Varisia, peaceful for over 40 years. The only tragedy of note is the Late Unpleasantness, 5 years ago, when fire claimed the old temple and the lives of Father Tobyn and his daughter Nualia. Not long after, a string of grisly murders claimed the lives of many locals, including the parents of Vada (Rae), who was spared only by a warning of her future patron, the Green God, Gozreh. In the years since, the town has slowly returned to its quiet ways, until now.

Brodert Quink was a bookish child of Absalom, the great city at the center of the Inner Sea, the crossroads of Golarion. Entranced by the legends of Thassilon, a magocracy that ruled the Varisian lands 10,000 years ago, he became the foremost expert on what little clues Thassilon has left in the present day. Dissatisfied by these fragments, and dreaming of adventure beyond his growing years, Quink filed for membership in the Pathfinder Society and the right to establish a chapter in Sandpoint. His petition was approved with surprising swiftness. The central chapter in Absalom even assigned him a strangely beautiful half-orc bookkeeper and barrister named Djen (Zane) to organize his affairs.

Eager to begin, Quink packed up everything he owned and sailed for Varisia, but not before touring the local ports for those heroes he had read about. Mostly, he found scoundrels and thugs, but two men overheard his promise of adventure and followed. Exiled after renouncing his oath to the Mendevian crusade against the demons of the Worldwound, the aged knight Victor (Matt) and his loyal, rougish squire Ki-Ki Kai (Elvis) had spend the last year on a quest to regain Iomedae’s favor for the fallen paladin. Somehow, Victor knew redemption lay in Varisia.

In Sandpoint, the new chapter grew rapidly over only a few weeks. Quink and Djen first recruited local elven ranger Shalelu Andosana, who hopes to foster help against growing dangers near her home. Nanoc the Varisian, a wild half-orc barbarian from the north, followed shortly after, for reasons of his own. Chelish noble-born apothecary and biologist Alden Bringhurst (Phill) came to Sandpoint seeking distance from his diabolist-ruled homeland, and remained when offered the chance to study the extraordinary creatures that lurk in these exotic climes. Traveling to the mainland on a one-man campaign to reclaim the lost elven woods of Celwynvian, the pale elven arcanist of the Mordant Spire known as Celkirk (Mike) started work under limited contract to translate several minor Thassilonian tablets for Quink, but now sees a group that might aid his efforts.

Tomorrow is the Swallowtail Festival to consecrate the completion of the new temple. Vada herself has returned after five years with the Shoanti tribes, to give the blessing of Gozreh to the temple, to seek her estranged brother, and perhaps to find closure with the past. With Victor and Kai finally arriving on the last ship to dock for the evening, the chapter is all met, and the stage is set…


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